Creative Europe MEDIA – Video games and immersive content development
Creative Europe · MEDIA strand
Εκτελεστικός Οργανισμός Εκπαίδευσης και Πολιτισμού – EACEA (European Education and Culture Executive Agency)
In plain words
A grant of up to €200,000 (60% of costs) to develop a new narrative video game or interactive immersive experience (e.g. VR/XR). It is for game, XR and audiovisual studios that have commercially released a work since 2024.
Who can apply
European video game producers, XR studios or audiovisual production companies based in a MEDIA country. Publishers cannot apply.
What it pays for
A lump-sum grant of up to €200,000 for the development phase of a narrative video game or interactive immersive work, at a 60% funding rate. Up to 36 months.
What must be true for you
Tick what applies. Saved on this device only.
- Based in a MEDIA country; publishers are excluded.
- The coordinator released a work commercially between 1 Jan 2024 and the deadline; work-for-hire and Early Access titles do not count.
- Own contribution of 40% of the budget.
- A narrative game or interactive immersive work with international potential.
How to apply
- Read the CREA-MEDIA-2027-DEVVGIM call document and talk to the Creative Europe Desk in Greece.
- Create an EU Login and get a PIC for the company.
- Prepare the application form, project description and budget.
- Submit on the Funding & Tenders Portal by 2 Feb 2027, 17:00.
Where to apply: EU Funding & Tenders Portal – ec.europa.eu/info/funding-tenders/opportunitie…
Deadline
Deadline 2 February 2027, 17:00 Brussels time.
Sources we read
- ec.europa.eu/info/funding-tenders/opportunitie…
- creativeeuropeireland.eu/funding-opportunities…
- euacc.ai/calls/CREA-MEDIA-2027-DEVVGIM
- culture.ec.europa.eu/resources/creative-europe…
Research notes: Call document: EUR 13.5M estimated budget (subject to the 2027 EU budget), lump sum max EUR 200,000, funding rate 60%, deadline 2 Feb 2027 17:00 CET. The portal topic page could not be read; dates confirmed from the call document.